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Search the Community: Showing results for tags 'font'.



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Found 7 results

  1. Hi guys I'm relatively new to Houdini, and I've been trying to make this little digital asset. Basically what I need is to set the 'Number Of Copies' integer field of a duplicate SOP to the number of RETURN characters in the text field of a Font SOP. Is this even possible? I can do this easily in C++ but I can't get the syntax right in Houdini and I don't know how to assign it to the current field for which I'm writing the expression. I tried using the foreach() loop on the text field, but I can't figure out how to do the string comparison. Please help. Thanks!
  2. Moved to general
  3. Hey all, Im about to make a RBD emitter for some typography. I'd Like to know if there is a way to reference the number of a nodes name (e.g. blast1, blast2, blast3) within an expression (something like @textindex=@blastNUMBER??) to save me manually typing which group I would like to isolate? Cheers Jim
  4. Hi, here's my first project using Houdini. My goal was to get in touch with Houdini by transforming skin to metallic letters. I wouldn't have been able to realize this effect without your help here on the forum. Thanks a lot! dk
  5. I use a Ligature Symbols font , in inkscape when i type time word can display a icon,but in houdini still show time word,can not show icon for me.How to solve it? my friends. Maybe I should say a more detailed: i use font http://kudakurage.com/ligature_symbols/ IconFont.hip
  6. 1. I wonder why the node name can't be digital-only, such as 1, 2 or 10.1. 2. And another problem, i want create a font with content was the number of the node name, such as the node name was s11 , the font content was 11, how can i get the number, opdigits(`$OS`) not working at font. 3. I can get the name by $OS in Hscript, how to get the node name use VEX, and where can i find all the VEX attributes? Any help will be appreciated. Thanks!
  7. Hi, I am trying to write a custom plugin to draw text data in viewport using HDK. I am trying to use OGL_Render:: textMove3W and OGL_Render::putString function and calling it from within myCookSop which crashes houdini as soon as I use the putString function. I am also overriding renderShaded function but I am having trouble calling this function. Can anyone point me a piece of code that shows what functions I need to implement and from where and how do I call them. Thanks!