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Found 5 results

  1. Hello everybody, I'm trying to figure out an effect done by Simon Homedal, here are pics of the process, seems to be a subdivided triangular mesh that animates into infinite fractal, could be this done subdivisions, extrusions, blend, for each loops and solver? if so, how can you manage so houdini doesn't crash when getting smaller? putting a end value on the for each node? I watched Entagma video on fractal and for each divisions, now I'm trying to figure out how to combine all this stuff. Reference pictures: Here is the video (second 0:28) Also Simon kinda explain the method on IAMAG 2016 Class at min 32:20 He said that he uses a polygon, subdivided, and then animate with a blend shape, then build all the stuff from there, the screen record is available at u$d 100 but he only shows 2 quick houdini screens so its kinda expensive for that amount of info in my opinion (althoug the overall talk is great) . At 34:20 is a similar effect again with a sphere Any info will be great, in mean time will keep thinking and playing with houdini. Thanks!
  2. meshing fractals

    this i am starting new Project: meshing fractals into real Geo. Last year, i've to created "fancy 2.5D" splines fractals. this year i bringing it to "3rd Dimensions". this are basic primitive rendering which i plan to use in huge scene. goal : manage Billions of polygon's / Data in a efficient way. the final scene will 1000 times complexer Geo. this are simple Geo / renderings:
  3. Shading Fractal Shapes

    Hello everyone, does anyone know how can I shade a fractal shape like this on the picture with houdini mantra?? Thank you.
  4. Rendering Fractal Clouds

    Hey , i've made the cmivfx houdini fractals tut and made clouds, but i'm having problems with the rendering time. can anyone help me with that?
  5. Hello, I am new to Houdini, and have just finished the cmiVFX tutorial on Fractal Clouds. I would like to create a cloud layer which surrounds a small planet. Would anyone suggest ways of doing this? Basically I would like a hollow volume sphere, and the capability of using a volume vop with this sphere. Should I be doing this at the object level or within the volume vop? (Probably either are possible?) It would be great if I could move the clouds around the sphere as well, so the hollow wasn't just a cut out of the rectangular space, but so the clouds can actually wrap around the sphere. Any help or suggestions would be appreciated. Thank you for your time.
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