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Showing results for tags 'fuse'.
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Hello : ) I have a particle simulation with particles that die fairly quickly. I used a time blend then trail sop to replicate the particles. The problem is that the particles start to overlap once they start dying, as seen in the photo. This causes a problem later on in the pipeline for me. So I use a fuse sop to try to consolidate all the points occupying the same position into one particle. For some reason, I cannot get the fuse sop to work on these points. Am I doing something wrong? Any help would be appreciated. Does fuse not work if the points are not connected? thanks in advance. points.hip
Hi, I have some issues with the FUSE before SUBDIVIDE sop and I think it might be a bug. Its realy simple... -> Platonic Soccerball -> create Unique Points -> assemble name attr. -> (foreachSubnet.-..Extrude) -> Fuse -> subdivide. After that it just doesnt seems to work probably. see example: soccerball tst.hip