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Found 3 results

  1. MiG-23 DPRK Combat Plane

    Low Poly MiG-23 DPRK Combat Plane I made using Houdini 16. I made the High Poly, Low Poly, and UVs using Houdini 16. I baked material ID and high to low normal map using the Games Baker ROP. Additional Normal details like the panel lines were in Substance Painter. It was exported from Houdini to Unity. Let me know what you think. Render is from Substance Painter. Currently there is no glass shader for Substance Painter, that is assigned in Unity. Thanks. Waiting on screen shots in Unity. Will post as soon as I get them.
  2. The Procedural Art of DragonMaze

    Lune from Feline Arts talks about how Houdini was used to create procedural game art for his indie game DragonMaze. Learn more about DragonMaze at: http://www.felinearts.net The Procedural Art of DragonMaze
  3. I thought this video by Seb Potter showing his procedural workflow for creating and populating low poly trees was pretty cool. https://youtu.be/006iPuxJyV0
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