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Found 3 results

  1. Register here: https://attendee.gotowebinar.com/register/7789605953914422787 Michael Lyndon - from game developer The Coalition - is our guest host, joining SideFX's Luiz Kruel in this webinar on Houdini for Games - featuring examples from the just-released Gears of War 4. Topics include: • Transitioning from Film to Video Games as a Houdini Artist • Differences between real-time and offline VFX for a Houdini artist • How to work within the constraints of real-time • Rigid body destruction – building and optimizing a pipeline for speed and detail • Creating velocity fields and flowmaps • Creating looping fire sequences • Using Houdini to Prototype ideas • How we improved our rain system
  2. I thought this video by Seb Potter showing his procedural workflow for creating and populating low poly trees was pretty cool. https://youtu.be/006iPuxJyV0
  3. You might have already seen this when it was published back in January, but here's a Gamasutra article about procedural workflows for games written by Side Effects Software President and CEO Kim Davidson. http://www.gamasutra.com/view/news/233899/Sponsored_Go_Procedural__A_Better_Way_to_Make_Better_Games.php