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Search the Community: Showing results for tags 'generalist'.
Found 4 results
Hi everybody! After years of sneaking inside the forum, trying to find out some solutions to my Houdini problems, I finally write a post. I've graduated in 2013 in 3D Animation at University in Milan (Italy) and after that I spent my time learning Houdini by my own as much as I could, following my passion for simulations and reconstruction of natural phenomenons. I'm a Generalist, a super junior one. I never worked inside a VFX company and I just worked a few customer service jobs in order to pay my bills. In my future I want to work with Houdini and improve on it a lot more. I don't mind to work here in London or Vancouver, my only wish is to have the possibility to improve among people that know more than me and share the same passion. Here are my links: youtube: https://youtu.be/Ko--zIhv8V0 vimeo: https://vimeo.com/215407711 If you want to say anything, even just a suggestion, please let me know!
PolyglotGroup posted a topic in StudiosJoin Moment Factory, the multimedia leader! firstname.lastname@example.org https://goo.gl/OeoWAW
kleer001 posted a topic in StudiosI won't bother you with copy-pasted boiler plate text about the position. Basically I'm looking for my replacement here at Encore Vancouver doing 3D for TV. It's for a particle/sim/FX leaning 3D generalist, or fully 3D Maya generalist. Houdini is available (and what I normally use). It's mainly a Maya shop, but FBX and Alembic are in steady use. Don't be shy we have several newbs here and a relaxed atmosphere, but the work is varied and fun. Please, if you're interested or know someone in the area looking for drop a line at the email below: (no need to Private Message me, just go straight to the source) bob . habros @ encorevancouver . com
Houdini Technical Director Location: London - Integrated Advertising Description The Integrated Advertising team in London are looking for a mid to senior level Houdini TD with generalist skills. The role requires a broad knowledge and experience of the entire 3D pipeline. Strong technical skills and equally strong look/visual skills are essential. Skills Required: A thorough working knowledge of Houdini Demonstrable experience of look development, lighting and rendering, procedural modelling and animation, fur, feathers, fluids and dynamics An excellent working knowledge of Mantra and additionally Arnold Knowledge & understanding of CG related mathematics & rendering implementation/optimization Ability to manage complex scenes and large data sets Scripting experience - VEX and Python. Knowledge of C++ and the HDK a plus Familiarity with pipeline issues and Linux High level ability to produce great looking imagery across a range of styles; from photo real CG composited against live action through to stylized fully CG work Working knowledge of at least one compositing application (ideally Nuke) and a solid understanding of the compositing process Basic knowledge of Maya (advanced knowledge considered a plus) Mari, Photoshop, PfTrack or 3DEqualizer experience a plus On set supervision and data capture experience a plus Commercial experience including being able to quote timescale and bid for projects appropriately would be an advantage Ability to lead a commercial/team Strong communication skills are critical. Must be able to work within a team, taking direction and exercising attention to detail in a fast-paced production environment Must be self-motivated, a team player and organised Ability to problem solve and predict potential problems with assigned tasks Able and willing to follow direction and openly collaborate with others Ability to work well under pressure and open to working flexible hours Please visit the Careers page on our website to apply: http://www.framestore.com/ or contact Jessica.Bingham@framestore.com