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Found 4 results

  1. Hi!! I'm a VFX student new to Houdini and i'm having some problems to render a "stone" shader because some of the stones in my displacement show some kind of glitch / flicker. I'm rendering in mantra in a 3-5 samples setup, I've tried to put normal node and it make the same error. My shading setup for the displacement is "Zbrush displacement map + 2 stone textures with some fits + uv noise + uvxform, all of this connected to color mix that goes to displacement" my zbrush displacement is 8k resolution in tiff. Dragons_FlickerGlitch_h264_ivanp.mov
  2. Getting random flashes of rectangle geometry after rendering Alembic sequence to disk from Houdini 16.5, see below: Would it help to share all of my FLIP, fluid particle, static object node attributes or is this a familiar problem people have run into before?
  3. When ever I dive into my dop network, this weird piece of geometry shows. I have no idea what it is or why it's there. You can see in the second picture I hid everything but it still shows. The last picture is what happens when I try deleting it. It doesn't show when I exit the dop network. What can cause this? It happens when ever you add a pyro solver to a rdb simulation. In my included file, go into the dop network and you will see the same problem. The last photo is what it should look like. Thanks why.hipnc
  4. Hey, What is up with these white patches? Do i just need to turn down refraction or sim at higher res? Thanks