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Found 2 results

  1. Hi all, I'm looking into a way to apply a "feather" effect to a group transfer. I this case I would like to have a grid of points where the edges are selected with a gradient to apply a higher level of detail. (See image) My thoughts sofar was to create a box around my grid and use group transfer with a distance threshold. However, this cuts off rather abruptly causing less of a gradient and more of a border. I've made a .hip file (attached) where I've attempted a rudimentary "bleeding effect" What I did for those who don't want to check the .hip is selected the border, then over a series of nodes selected a higher random number of points with a smaller distance threshold. This works though it is very messy/inefficient and isn't very user friendly. My question is how to approach this in a more procedural manner? And a follow-up question would be how to apply such a gradient grouping based on other objects, for example, a camera. Though this is less needed and more of a pondering. Any help would be appreciated. -Thomas Gradientgroupselect.hip
  2. Am I blind or are there no attribTransfer or groupTransfer functions in the HDK? Can't seem to find them anywhere in the docs or via search engines.
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