Jump to content

Search the Community

Showing results for tags 'holes'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 3 results

  1. Hello everybody, What would be the best way to approach the effect like the reference images? I would like to have some sort of control to blend solid parts and drilled parts like in the second image.
  2. Hey guys, I'm ripping a mesh using the Granular Sheet method but i'm getting these popping holes around the ripped part. If I use a group + unshared edges i'm able to select all the holes + ripped part. Does anyone knows a way to select only the holes with an n amount of sides? Let's say, holes with less than 8 sides only I would really appreciate any other ideas on how to get rid of the holes. Thank's Alvaro granular sheet - ripping it - Skybar - cap holes.rar
  3. Overlapping holes [SOLVED]

    Hi there, could I pick your brain about what would be the best approach, or even a working approach to achieve this: I need to punch a bunch of holes (square shaped) into a box (red square in the picture). A large box 250meter side and 2 meters height, I mention the size of it because I tried to use vdbs to achieve this, but since I need accurate results, the vdb approach is just not working with such a difference in the dimensions (250x250x2) (or could it?). Also, the holes are overlapping (see picture attached) In other 3d applications, I would work it on a curve level and then extrude it, but I just can't find a way to do that in Houdini :/ At least not procedurally. I need it procedural, as the holes are placed on points via a copySOP, and they will eventually change. I'm attaching a hip file to better expose my goal. Thanks in advance overlapping_holes.hipnc
×