Hello,
I feel like I should know this but Houdini keeps erroring on me so I am doing something wrong.
I want to read the primitive attribute Cd, multiple the values by say 6, and then add it to a new attribute called color.
For the example scene, drop a box, a color sop and set it to primitive and bounding color, followed with a python sop.
I am not looking for this in VEX, via nodes, or any other language. It has to be in python for this case.
Thanks for the help,
-Ben