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Search the Community: Showing results for tags 'houdini engine'.



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Found 9 results

  1. SideFX will be doing a Houdini + UE4 training session on the Unreal Engine Twitch stream this Thursday, Jan. 12th at 11am PST/ 2pm EST. Get more info and the livestream link here: https://forums.unrealengine.com/showthread.php?133203-SideFX-s-Houdini-UE4-Plugin-w-the-SideFX-Team-Jan-12th-Live-from-Epic-HQ!
  2. Hey all, Has anyone tried the Houdini Engine for 3ds Max plugin? I ran into an issue where everything seems to work fine until I press Ok on the Create Houdini Engine Mesh Plugin interface, .ms gets created but no asset appears in the scene. I used the binaries that came for Max 2016, and I'm at the moment using Houdini 15.5.542 as opposed to 15.0.244.16, I'll try that version but eventually I need to advance the version number. My max is a little rusty so I was wondering if anyone could give me any advice to get the default ship example to load? For reference - https://github.com/K240/HoudiniEngineFor3dsMax Thanks, -Ben Edit: 15.0.244.16 is no longer available to download.
  3. Hi! I'm using houdini engine with cinema 4D. I've got several C4D projects with a hda that read files. When I just click on render, my scene is rendered perfect, but when I added my project to render queue, C4D alerts me that it doesn't found my digital asset and I need to render several projects during the night and I cannot be all the time in front of the computer waiting until one project finished render to click and render the other project. Does anyone knows if there is a way to solve this?? Thanks!!
  4. Please forgive the x-post from the sideFX forums, maybe the ODForce scripting gurus can help me out - Im having trouble using python in an HDA that I'm sending over to Maya. I've attached a simple example HDA to set parameters using a callback script (button). Works like a charm in Houdini, but on the Maya side I need to hit my 'Execute' button, reset simulation, reload asset, sync asset until eventually the field updates to the correct value. Sometimes it works, other times it bugs out, and other times still it seems like it works but has a refresh issue. Any thoughts? Maya 2014 Houdini Engine 14.0.430 Callback Script: hou.pwd().hdaModule().setInitFrame() Script: import hou def setInitFrame(): me = hou.pwd() me.setParms({"initFrame": 736}) mrhoneSetparmExample.hda
  5. ... Houdini usage for games creation in Europe? Couple years ago there was a post by GuerillaGames, than there is a ben who works in Ubi. I think I saw someone working for EA, but not in Europe. So, are there any other places on the old continent where it's used? How popular it's? Are there many more this kind of jobs than in 2008? Is there a life anymore in Europe or maybe everyone moved their ass to Canada? ------------------------------------------------------------------------------------------------------------------ Game companies in Europe that are using Houdini: (by type of work, company can be in more than one category) Procedural: Guerilla Games Electronic Arts Sumo Digital Ubisoft Microsoft Soho (I think) VFX: Guerilla Games RARE Criterion Remedy Houdini Engine: Guerilla Games Microsoft Soho (I think) ------------------------------------------------------------------------------------------------------------------ Game companies in US that are using Houdini: (by type of work, company can be in more than one category) Procedural: Certain Affinity------------------------------------------------------------------------------------------------------------------ VFX companies in Europe that are using Houdini with game engines: Axis Animation
  6. Continue on SESI forum => https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=185636#185636
  7. You might have already seen this when it was published back in January, but here's a Gamasutra article about procedural workflows for games written by Side Effects Software President and CEO Kim Davidson. http://www.gamasutra.com/view/news/233899/Sponsored_Go_Procedural__A_Better_Way_to_Make_Better_Games.php
  8. I recently came across this student project by Niels van Diermen that I thought was interesting. Has anyone else tried creating terrain for use in a game engine using Houdini and Houdini Engine? http://www.nielsvdiermen.com/?portfolio=procedural-terrain-generation-in-unreal-with-the-houdini-engine
  9. Hello everyone, I am working on Unity game engine and wanted to create some realistic explosion effect in unity with stereo Camera. I am also new in unity, just wanted to know Is this possible to take out our pyro fx explosion from houdini engine to unity. I have tried with the geometry mesh which is working fine but i am confuse with effects simulation as a volume mesh or if i take renders from houdini so it will be difficult to get those effects with 3D stereo Camera. Thanks Shorya