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Found 1 result

  1. I import model from maya in *.obj with uv to houdini. Then export model in *.obj from houdini and open in maya. if uv was vertex type, then in maya all uvs are cut separate. If uvs was point type, then all uvs are conected.. uv are broken in all variants How I can export model from houdini and hold original uvs?????
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