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Found 2 results

  1. Hi im having a problem. Im trying making a Digital Asset. -First a object is proportional normalized to the grid unit of 1. -Later on no matter what effect / scale, it sets everything back to the normal postition. This all go's fine but after normalized at the beginning its off in the Y axis for 0.008 units below the grid. Ofcourse i can move it up but i want to know what im doing wrong and i cant figure it out. (and keep it procedural) here is mij transform code(X,Y,Z): 1/if($SIZEZ > if($SIZEX > $SIZEY, $SIZEX,$SIZEY),$SIZEZ, if($SIZEX > $SIZEY, $SIZEX,$SIZEY)) (and there is my sample file with notes) i would love to hear what the reason is. its in the first transform of the node tree THNX ALOT!!!! Normalize_And_Back.hip
  2. Hey guys. So I have a pyro sim that has a moving source of emission. However, I am having trouble getting the source to read the animation in the sim. I have been trying with an RBD keyframe active in dops, but that has been to no avail. I keep getting an error saying that the Source Volume has unexpected subdata found (trans, rot, etc). The 'use object transform' box on the Source Volume is checked on by the way. Should I perhaps be using a rivet instead? Thanks for any help guys -Bagbo
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