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Found 4 results

  1. Hi guys, I was wondering if someone here knows how to model these jellyfish arms for a project I am currently working on. Looking for help on just the big main arms in the middle, keeping in mind that the scale of the arms need to decrease as it gets closer to the bottom. I was using a differential growth solver on a plane, but it just wasn't cutting it in terms of realism. I was also thinking about driving these simulated arms with a Vellum solver, using the central stem of the arm as a pin constraint, but not sure if thats the best way to go about it. Any advice/help would be appreciated, I am still pretty new to Houdini, but I understand the basic concepts. Thank you!
  2. Hey, here's a project I've been working on for a long time, procedural Jellyfish with procedural animation based on source points. Please let me know how I can improve this. DHR
  3. Hi everyone I'm doing a personal project for improve my skills w/ Houdini, in this project I'm creating a Jellyfish, I already animated and modeled inside Houdini, but I'm having some problems with shading, I wanna create a shade like this one: https://www.behance.net/gallery/24460837/Jellyfish-Rise-3D-CGI, I don't know how I can do that, and for where I can start. Do you have some suggestion?? Thank you.
  4. Hi everyone! I'm a beginner in Houdini and I'm having a difficult time trying to attach tentacles of a jellyfish to its head. I have the head made from revolving two curves and converting them to polygons. I then tried to group selected points and copying the tentacle polygon to the aforementioned points. Is there another way that I can attach these tentacles so that they are attached to the head? Previously, I just had the tentacles revolve around a circle, but they only appeared to be attached to the head. I'm planning on exporting the finished polygon into Maya later on as well so I can't have any intercepting polys. This is what I want, but in Houdini: Thank you!
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