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  1. Hi guys. I write pipeline tool to export geometry from Maya into Houdini. Now I propose to try the current version, not the final, but with useful functionality. See a video with examples of use. The main task - to export geometry to primitive groups of different rules. https://vimeo.com/54384737 Download: http://www.paulwinex...exporter-v0-5b/ Install: 1. Extract archive and move folder pw_mGeo into site-packages the Maya folder python. For example: C:\Program Files\Autodesk\Maya2012\Python\lib\site-packages[/CODE] Linux [CODE]/usr/autodesk/maya2012x64/lib/python2.6/site-packages[/CODE] 2. Instal PyQt for Maya. https://www.google.r...lient=firefox-a http://awesomelife.i...-windows-7-x64/ Download the compiled PyQt from my blog: http://paulwinex.blogspot.ru/2013/02/installing-pyqt-for-maya-nukehoudini-on.html 3. In Maya run script [CODE] from pw_mGeo import mGeoWriter mGeoWriter.show()[/CODE]
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