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Found 14 results

  1. Hello Guys, I hope all are doing well. I'm prtmsh, new to the cg/vfx industry, currently an intern learning camera tracking and matchmoving. I started with matchmoving to get my foot in the door, but I aspire to be an FX artist. My question is related to what learning path to follow. I have very basic knowledge of modelling in Maya and 3ds Max. I cant afford to attend any VFX/CG school, mostly watch youtube and Digital tutors. Should I first learn to create particle sims like fire,smoke etc in Max/Maya and once i'm good at that look for a junior level job, and slowly move on to Houdini. Will knowledge of Max and its FX plugins help me towards understanding Houdini better? I am aware I can start with Houdini directly, but reading from posts here I suppose i'll have to study Math and python as well. Kindly excuse me if my question is redundant or too noobish, I have very beginner level knowledge of what CG/VFX is. I would appreciate your advice. Thanks & Regards.
  2. Houdini Flames and Fire Tutorial

    New tutorial at CMIVFX about creating fire and flames, check it out
  3. Houdini Tutorial VOL 01

    Houdini tutorial VOL 01 Houdini Training Package number 1: Educator : Amin Sadeghvand | Software : HOUDINI 15.5 | Level : Medium | Duration : 13 hr | Volume : 4.31 GB| Quality : HD | Language : English . Website
  4. Pluralsight is proud to offer three new courses... one covering intermediate level ocean shot development, a second covering the development of visual effects for Unreal Engine, and another covering the fundamental math concepts that are pivotal to working within Houdini. Below is a bit about each course and a link where you can check out the course overviews. Houdini: Intermediate Ocean FX by Andreas Giesen Link: www.pluralsight.com/courses/houdini-intermediate-ocean-fx In this course, you'll learn how to setup a procedural ocean and do a flip fluid simulation for a traveling boat in choppy waters. First, you'll discover how to use the ocean spectrum to create an infinite ocean. Next, you'll add the boat, do a flip simulation for a specific area with high detail, and add whitewater and mist. Finally, you'll extend the simulated area and set-up the shaders to render all the layers. When you're finished with this Houdini 16 course, you'll not only have an ocean rendered with a high detail fluid simulation, but you'll also have a workflow on how to master your own ocean and fluid challenges in the future. (Software required: Houdini 16.) Houdini VFX for Games by Andreas Glad Link: www.pluralsight.com/courses/houdini-vfx-games Have you ever sat down in Unreal Engine to create an effect, and not had a clue where to start? In this course, you'll start from the very beginning by creating the textures for your sprites. Next, you'll create debris in a way that allows you to use it repeatedly and uniquely. Finally, you'll add all the extras to really sell the effect, like decals, camera shake, and a shockwave. When you are finished with this course, not only will you have gained a deeper understanding of timing and the importance of telling a story with the effect, but you'll have planted the seed for future endeavors into proceduralism. (Software required: Houdini 15 and up, Photoshop and Unreal Engine 4.) Practical Houdini Math Tips by Beau Garcia Link: www.pluralsight.com/courses/houdini-practical-math-tips In this course, you will learn the math that drives Houdini effects production. First, you'll learn about Sines and Cosines. Next, you will explore the concept of Vectors. Finally, you'll finish the course learning about Matrices, Quaternions, Dot Products, and Cross Products. When you're finished with this Houdini course, you'll have a solid foundation in the math skills needed to produce high end visual effects. (Software required: Houdini 15 and up.) Thanks, and as always, I'd love to hear your feedback on these courses so we can continue to improve! Learn more about SideFX and Pluralsight: www.pluralsight.com/sidefx
  5. Caskal Learning Thread

    Hey community, first of all thanks everybody for all the help, couldn't have learned this soft without this forum. Here is some art I did with Houdini, feedback is always welcome.
  6. Student

    Hi, I'm just a beginner here and have a class assignment with viscous fluids, but I cannot seem to find anything on what settings to use in the autoDopNetwork to make various type of liquids. For instance what the best settings would be for toothpaste, vs honey. Do any of you know of a book or tutorial? I've even checked Lynda.com. Thanks!
  7. Hi to all! I'm just starting to study Houdini, and I know I'm only at the beginning, but when I'm following some basic tutorials I see some (weird) expressions that I've never seen before. Ok, thanks to those tutorials I can get that if I need to replicate that exercise I need that expression. But how did they get it? Why that one? Why not another one? Will be I able to do that too one day, without just referencing to another exercise I already did? I'm getting scared that maybe I'm just memorizing random stuff instead of really understanding why of those actions. Was like that for all of you? I will just get use to all the expressions or if it's difficult for me now, so it'll be also in the future? Thanks for sharing Any tips or advise is well accepted
  8. Entagma.com

    Hey Guys, Manuel and I have launched www.entagma.com It is a (growing) collection of things that we'd like to have known when we started diving into advanced CG. Currently we host some Cinema 4D resources as well as introductory tutorials to Houdini. If you have any suggestions or feedback about content or form - please don't hesitate to let us know. Tahnks & Cheers, Mo
  9. Hi everyone, The new GridMarkets Houdini artist feature is out! Johnny Farmfield, Houdini artist from Sweden, shows us how working with attributes is key to understanding the Houdini workflow. Don't miss his entertaining and extensive tutorial. Have a great week, Patricia and the GridMarkets team
  10. Pluralsight Creative is now offering 2 brand new learning paths for Houdini. Learning paths are a series of courses organized into levels for easier organization. That way you can start with the first course in level one and work your way through all of the courses and levels sequentially. How to get started in Houdini: http://www.digitaltutors.com/learningpath/44-How-to-Get-Started-in-Houdini The How to Get Started in Houdini learning path offers a step-by-step approach for artists who have never used Houdini before. This learning path is a more general approach to learning multiple aspects of the 3D pipeline within Houdini. Throughout the tutorials in this learning path you will walk through the fundamental aspects of modeling, materials, lighting, rendering, particles, fluids, rigid bodies, scripting and digital asset building. After completing this learning path you will have a solid understanding of the various aspects of Houdini. And Dynamics in Houdini: http://www.digitaltutors.com/learningpath/71-Dynamics-in-Houdini For Houdini artists wanting to learn how to take advantage of powerful dynamics capabilities, the Dynamics in Houdini learning path can help guide you through learning many of the tools available to you. By the end of this learning path you'll have a solid understanding of the DOP context within Houdini. This learning path is not intended to teach you the basics of moving around in Houdini. Instead, with the Dynamics in Houdini learning path you'll focus learning how the different dynamics engines work inside of Houdini. Enjoy!
  11. Hi! I tracked some footage in PF Track, and everything seemed good. My test geo didn't slip or slide around. I exported it as Houdini Script. Brought it into Houdini, trackers all showed up along with the camera. But when I put the image sequence into the Camera background everything is sliding. The trackers don't match up with the background. I don't think my track was as way off as it seems with the background plate. Is there another reason why background sequence and trackers wouldn't be matching up? Any information is great! Thanks!
  12. NOOB ALERT! Hi, folks! How can I learn function and expression and it's usage? Exhelp or Houdini help is a great tool but like I have encountered today and is encountering everyday finding right function or making the expression correct is a big issue for me. I didn't know what prim() does. Didn't know it actually exists. Then I saw some tut where everyone is using it, then went to exhelp and understood it. I hope you can understand my situation. So, how can I learn them fast or may be a direction to have them all? Here in Odforce or Sidefx many words are alien to me. How can I overcome it? Please, if you can, share with me how you have learnt function and expression Thanks for your great help!
  13. Link: CGWorkshop-- VEX in Houdini The course starts August 4th and runs for 8 weeks. I'm going to start out covering the basics of VEX, then we'll move on to some really fun projects. It's going be a good mix of visual effects related coding and really fun generative art. Check out the outline on the course website and if you have questions, ask away. I love teaching with Houdini as my blackboard, so I hope that comes across in the lessons. I want this course to kick ass; the world is full of boring programming classes and we don't need another! Happy Houdini'n -Shawn PS: XSI gals and guys, wanna learn VEX? I think I know a way... PS:PS: "Houdini'n" - is that a word yet. Can I say that?
  14. Hi, I've recently started learning Houdini, I've been surprised by the depth Houdini has and the freedom it offers, mire than anything I've been amazed by the SHOP context, I've always liked to make stuff lol more realistic in the final render but as a beginner i've been feeling confused by the terms,i can't understand the cancept of the word shader,some one said it's the way a pixel gets rendered but doesn't the material and texture determine how a pixel is rendered either?so what does a shader do?how can i feel the shader?for material i can feel it by seeing that for example a clay materials looks like that,renders like that etc but how can i visually see the shader in action?i want to know: 1- what's a shader? 2- what's a material? 3- what's a texture? 4- what's VEX and VOPs? 5- and finally what's the relationship between them?after these all i want a book or tutorial you suggest for an in depth houdini learning thank you
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