Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
Search the Community: Showing results for tags 'millions'.
Found 1 result
Hi Everyone, I am doing sand like particles in Houdini and need to render it in 3ds max using v-ray. Can anybody give me some hints as to how I should go about bringing thousands of particles into 3ds max effectively? At the moment I am thinking of exporting to .abc (using alembic crate exporter) and then applying spheres to my points using frost. Would that be the way you do it? Or maybe I should output .bin from houdini. Could someone link me with a stable version of this rop? Should I use the realflow one? Is there any way to "cheat" and increase density in max? sort of like how you would use partitions with a slight offset when dealing with krakatoa. Just trying to think of the right way to get this many particles to go smooth on my machine. I saw this example online and its similar to what I am doing and rendered in 3ds max. Thanks a lot Fred