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Found 3 results

  1. Direct Modeling HDA

    I'm glad to introduce my new asset for Houdini 16.0 / 16.5.
  2. Modeler for Houdini is allmost finished. But i haven't working hardware at this time. Also I have some financial problems. I need some support from you, guys, who want to try the results of my work. With new hardware i'll finish Modeler very quickly and it will be available as free open source project. Features list: 1. Poly Modeling a. Improved standard modeling tools b. Additional poly tools with PySide and VEX power c. Accurate (high precission modeling) with numeric editor d. Soft geometry deformation with Move Brush (like in traditional sculpt programs) e. Moving components with Blender style 2. Retopology You can use all the modeling tools to retopologize geometry (not only TopoBuild SOP). 3. UV Separate asset for quick UV layout. You can create UVs in 3d space and 2d space seamlessly. 4. Sculpting Seamless integration with ZBrush for geometry edition in both programs at one time. 5. Objects list Tree style objects list for very accurate scene manipulation. Same as Layer Manager in other programs. 6. UI Modeling environment is combined in one separate editor with its own viewer, node editor and parameters panels. Also it has custom UI elements like numeric editor or objects list. 7. Customization. All aspects of UI are very customizable: a. UI elements visuals, like size and color b. Mouse button shortcuts c. Keyboard shortcuts d. Editable menu with tools list e. And others 8. Old videos where you can see some features: www.youtube.com/vuxster My PayPal account: vuxster@gmail.com Best regards!
  3. Hello, ​My name is Zac and I am a 3D Artist (Maya) and graphic designer looking for full time work in the US. My portfolio and demo reels can be viewed at www.zac3d.com Within my resume you will see I have been doing professional 3D work since 2009 and have more than eight years as a professional graphic designer. In addition to this, I also have been a freelance designer since 2003 creating projects ranging from corporate branding to digital video editing to web design to digital portraits as well as 3D models and exploded views and animations. Throughout my years of experience, training and education I have learned the value of hard work, creativity and being part of a team striving towards a common goal. Additionally, I am a fast, versatile worker that isn't afraid to learn new skills. In a recommendation from Chris Lord, a former owner of Design Mill, said, "Zac is a leader, when he is challenged he steps up and does whatever it takes to accomplish a task and do so with great value and professionalism." I am my harshest critic and always strive to put out the best possible product within the time available. While I know a wide variety of software, I am always seeking new ways to improve my skills by learning new software and techniques. You can view my 3D demo reel and graphic design portfolio at www.zac3d.com and I have also provided a link to my LinkedIn profile below. linkedin.com/in/zacswanson Swanson_Zac_Resume.pdf
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