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Found 8 results

  1. Good morning or afternoon, or night! Sorry about my English, hope you can understand the meaning of my topic.. ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ This question has been bothering me for a long time - How to recreate C4D push apart effector in Houdini ? I have tried to use nearpoints (or pcfind or pgfind) vex/vop function to find each point's one (or two or three or more...) nearest points base on the push apart radius and calculate the push apart direction of the point. Just as shown below. And in my opinion, the iterations of push apart effector is shown below. But in this way, I get two problems ① When increasing the push apart iterations, the points do not translate smoothly but jumpily. So I think my idea is totally wrong. ② C4D push apart effector seems can intelligent detect the dense points' bbox center( even there are more than one dense area) and push the points apart from the bbox center, as shown below. But in my way, it is unobtainable. I know the point relax SOP, and it also not work well in this case, it is slower than C4D push apart effector and points translate jumpily too. So does anybody know the principle of the C4D push apart effector? Thanks all.
  2. I've been tasked with creating a panel of cubes that rotate based on a texture you feed into it. Imagine text going from left to right on a grid of boxes and as the text passes through it the boxes rotate to reveal the text. I'm a total beginner when it comes to Houdini mograph stuff like that. Does anyone have a good way of doing something similar and could help me out?
  3. Tranform falloff

    Hi! I'm struggeling to create a "Cinema 4D mograph like effect." I have fractured a geo and I want them to rotate based on an effector. I have tried to pack it and or with a for each loop, bt I couldn't get it close to it. Can anyone help with it? Thanks!
  4. Duplo Bear via Bullet Constraints

    Here is a breakdown of how I made this bear made out of duplo blocks: The video isn't super comprehensive, I mainly cover setting up the constraints in SOPs, though I briefly touch on some other parts too. But the hip file is available to pick apart! Thanks! duplo_bear.zip
  5. Arnesen Cubes in Houdini

    Christian Arnesen did an awesome piece of animation with MASH, and I wanted to replicate it in Houdini: Here is the breakdown of 3 techniques for doing so, using Alembic caches, Copy Stamping, and VEX (file is attached below or at the link): Hope it's helpful! arnesen_cubes_in_houdini.zip
  6. Hi All, I am not sure I am posting this in the correct Forum segment..if note please let me know. For the life of me I cannot find a way to replace/control the hair shapes from ribbon to cubes or hexagons and etc..... Trying to achieve in the images below using Hair and Fur as it is much faster than using the Copy stamp Sop. I have tried Polywire (super slow) and I was using the Hair shelve tools. So created a Geometry Node with object merge using the output of the Hairs ====> Polywire. Any suggestions would be great The below is the result achieved so far....super fast performance Cheers!
  7. FUN WITH DISPLACEMENT

    These are some fun works with Houdini displacements. Trying to create Procedural Abstract Texts.
  8. Mograph Matchmoving

    Hello Odforce. here are two pieces i finished for my Matchmoving class last term. I thought id share these since i dont see too much Mograph related work in Houdini. These were Shot with a Canon 60D and a Tamron wide lens. Camera Tracked in Nuke then Alembic to Houdini. I also made an HDRI to use in the Environment Light for a bit of more realism. Hope you guys Like em. http://vimeo.com/90494461 http://vimeo.com/91539338
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