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Found 4 results

  1. Hey Guys , i have a fast moving flip source , and cant get smooth shape , it look like emitter shape while emitting , i tried many different solutions like , putting time blend sop,trail sop , increasing substeps but always get same result . i had this problem in realflow too , but i fixed that by incearesing min substeps , but it didnt work in houdini , is there any solution for fixing this problem in houdini ? thanks
  2. Moving pyro emission direction

    hey im very new to using Houdini and im working on a moving object that is emitting flames, the problem is i need the control the direction the flames are emitted in, i want to emit on a 45 degree angle however the moving object seems to just force them out at 90 degrees. my hip file is linked below thrusters 2.hipnc
  3. Hey guys, is there any way to move/snap multiple points to a certain point or grid at the same time like when i select multiple points and move it only moves one of them and unselect the others any thoughts?
  4. Moving object with simple rig

    Hello I am new to rigging and i am trying to do a very simple rig for my model of the sheep. I want to move only four legs and the head. What i have done so far is this: 1. Make four IK bone chains (one for each leg) 2. Capture geometry (with closest region selected) and it works fine. picture: But now i want to be able to move the whole sheep. So what i have tried is to create a null object and just link the sheep and all of the bones to this object, but after i translate the sheep, the rig stops working. picture (this is now translated sheep): Is there a simple way to solve this, or am i doing this completely wrong? (i know that there is probably supposed to be only one bone chain, but i dont really know how to do more complicated chains) I also attached a zip file that contains the model and hip file: sheep.zip PS: if you know any good and simple guide or tutorial on basic rigging in houdini i would be happy too
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