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Showing results for tags 'moving'.
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Hey Guys , i have a fast moving flip source , and cant get smooth shape , it look like emitter shape while emitting , i tried many different solutions like , putting time blend sop,trail sop , increasing substeps but always get same result . i had this problem in realflow too , but i fixed that by incearesing min substeps , but it didnt work in houdini , is there any solution for fixing this problem in houdini ? thanks
hey im very new to using Houdini and im working on a moving object that is emitting flames, the problem is i need the control the direction the flames are emitted in, i want to emit on a 45 degree angle however the moving object seems to just force them out at 90 degrees. my hip file is linked below thrusters 2.hipnc
wreath posted a topic in ModelingHey guys, is there any way to move/snap multiple points to a certain point or grid at the same time like when i select multiple points and move it only moves one of them and unselect the others any thoughts?
Hello I am new to rigging and i am trying to do a very simple rig for my model of the sheep. I want to move only four legs and the head. What i have done so far is this: 1. Make four IK bone chains (one for each leg) 2. Capture geometry (with closest region selected) and it works fine. picture: But now i want to be able to move the whole sheep. So what i have tried is to create a null object and just link the sheep and all of the bones to this object, but after i translate the sheep, the rig stops working. picture (this is now translated sheep): Is there a simple way to solve this, or am i doing this completely wrong? (i know that there is probably supposed to be only one bone chain, but i dont really know how to do more complicated chains) I also attached a zip file that contains the model and hip file: sheep.zip PS: if you know any good and simple guide or tutorial on basic rigging in houdini i would be happy too