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Found 3 results

  1. Hi, I have a question about how oceanEvaluatenode in SOP, and ocean_samplelayers node in VOP/MAT pick and match up each spectrum and mask. For instance, I start from shell, ocean flat tank. And go to obj>flattank_fluid_extended. There are node network to create a bake_spectra and bake_masks cache file. They split , cache and merged them, and feed to oceanValuate. From there, I delete hifrequency_mask node and created 1 more oceanSpectrums and 1 more custom mask. After that, I don't know how to make a coupling/group of default spectrum & default mask, and sceond spectrum & customMask, before merging all spectrums and masks to output. There are primitive names, phase, frequency, amplitude, pointmask, mask in geometry spreadsheet. I guess they check primitive number or some group attribute to make each displacement group?? Also, what pointmask does do? Thanks!!
  2. Hi Guys, I'm trying to get a tool that I created to render on a farm. It's a multi-container sim tool for volumes. All the tool is, is a ROP Geo node in a subnet that I tell to iterate over a sop output. I give it a min and a max and a current iteration value. This is the Code: def render(): node = hou.pwd() min = node.evalParm('from') max = node.evalParm('max') sop = hou.node(node.evalParm('soppath')) for n in range(min,max): node.setParms({'current':n}) print node.evalParm('current') sop.cook() hou.parm(node.path()+ '/sim/execute' ).pressButton() It works locally beautifully, but when I submit it to a farm it just sim's the same "current" iteration, over and over not iterating as it does locally. I imagine the farm runs the render command and then once it's finished it runs the entire function again (but I could be wrong) instead of running through the loop. or its just not iterating the current value. Sorry if this is a bit vague. Does anyone have any experience with this stuff I would love a little help. Thanks Rob
  3. I am simulating a lot of particles. Why is Houdini not using all threads to the full extent. Is this normal, is this as much multi-threading as I can get out of houdini. I have 4 real threads and its not even using one of them fully (which would be 25%). Just wondering.
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