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Found 3 results

  1. Hello! When I used textures Houdini had replaced numbers in the texture's name to something like ${F}. So my texture map depends on the frame) That exactly isn't what I want. Could you help me?
  2. Hello, I want to convert node's name to uppercase with On Name Changed event. So I tried this code node = kwargs["node"] name = node.name() node.setName(name.upper(), True) But if I try to rename the node, I get error Unknown error when generating backtrace. And the name is converted to uppercase but from node abc becomes node ABC498 Not sure where this 498 number and error come from. I guess I am doing some beginner mistake. Thanks, Juraj
  3. Hi, I'm struggling :/ I got a tall box (a building) I'm voronoi fracturing it. I got on big chunk at the top and many smaller at the bottom. I got a glue constraint network with some link deleted, so they can fall on the ground. Now I'd like the big chunk to be breakable so it can fracture when hitting the ground. So I use make breakable shelf tool and I would like to apply it to the big chunk only. There is a group field at the yop of the "voronoi fracture configure object", but I just can't manage to select the big chunk only. I should mention that I'm importing the fractured box as packed rbd. If I don't I have access to pieces in that group field, but with packed option, no more. There's a s@name attribut, but I can manage to use it :/ I'll make a hip file soon, but in the mean time, if someone knows where is my mistake or a solution...