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Found 12 results

  1. Hi everyone! I'm relatively new to Houdini, and I came across a tutorial which explained the bullet solver for H13. I am trying to recreate the effect that he got at 53:15, where primitives were deleted from the constraint network when a force over a certain threshold was applied. tutorial: As I understand, the SOP solver was changed in H14, and I therefore don't have the object merge node that he has. I downloaded the example HIP file and copied his node into my own project and managed to get it working, however I'd like to know how it actually works, rather than just copying and pasting! The data that the node is bringing in, is as follows: `stamps("..", "DATAPATH", chsop("relnode") + ":Relationships/" + chs(chsop("relnode") + "/relname") + "/" + chs(chsop("relnode") + "/relationship/dataname") + "/Geometry")` This isn't like anything I've come across so far in houdini - if anyone knows what this means, and could explain it I'd be very grateful! Best, Stephen
  2. I needed a setup where I have point network with a deformer turbulizing it and then I would need on per point point basis, driven by a switch attribute, have another deformer doing a dispersion effect on the points. But I would need to do the second from the last deformed position and delta. So this is what I came up with: PRB_VibratingGraphDispersion_01.hipnc I'm quite newbie about the Solver SOP so I'm wondering if there would be other ways maybe not even needing simulation scrub to apply a deformer from a fixed position of the previous deformer and also account for the passage of time after the switch. Thanks
  3. Good old veins

    Hello. nice to meet you all, im new here. Have good old question about how to make veins grow animation. I usually do my work in c4d, but thought that it would be much easier in houdini, but its not atleast for me, im kinda stuck. What I want to make is a box filled with blood vesels, i need them to animate, how they fill the space (volume, i guess). One look i found nice was this I like how the brunch off into little ones and they are tapped at the ends(this i need most, and have most problems achieving). Im pretty clumsy around houdini as far as i have researched its possible to do with lsystems or point sop solver? (am i correct? ) If someone could guide me a little bit, would appreciate much. thank you.
  4. Hello, The effect I'm trying to create is a dragon fire effect, However since I've added new translation to the particle emitter and and container the simulation no longer runs correctly. I believe this is to do with the individual DOP networks yet I'm not sure. Any help would be great since I've been stuck on this issue for some time Thank you Dragon_flames11.hipnc
  5. Hi everyone, I made this setup to mix constraints between conetwist and glue, depending on angle value, i set the constraint_name in a sop solver plugged in the constraint network node, it works quite well but the resulting object is floating in the space... is anobody here can check my file and tell me what's going on!!!? apparently its not a subsanple or CFM, ERP issue ( i checked all this parameters and, nothing...) thx by advance, Best regards H TEST_PACKED_CONST_METAL_V002.hip
  6. Is there a Network Editor equivalent to the Geometry Viewers “accept” action?
  7. Hey when I try to use the -H variable to do some rendering on the network, I cant get any textures to work. Its seems that the paths are not resolved properly. All in $HIP context btw. when using an env light for instance I get a redish color on all buckets, instead of the hdr I used. any ideas to what Ive to seup to make it work? thanls
  8. Glue Network Issue

    Hey Guys, I´m quite new to odforce and Houdini and a friend of mine recommended you very strongly. My Issue concerns glue networks with bullet fracture sims. There is a ground (terrain) object and set of "fracture objects" on the ground. I want to delete the bonds between the fracture pieces, but NOT the connection between ground and adjacent fracture pieces between the ground. Is this possible with one glue network or do I need two? And how? I need a strong glue between the ground and the adjacent fracture pieces. Help would be really appreciated. I really like Houdini, but it takes time to get the overall picture concerning the mechanics.... I guess. Best Wishes, Luke Break_06.hip
  9. Create Glue Network In ForEach

    Hello everyone, I want to create a setup where a sphere breaks into 2 pieces and after a few frames those 2 pieces break into 3 smaller pieces. I am trying to create a glue network which would hold the secondary fracture until told but cant get my head around it.. I am doing the secondary fracture in a foreach node and that's where I'm thinking I need to do the glue network for it as well. I know its probably going to have a simple solution but I can't figure it out for quite long now. Please give me some ideas / examples. Thanks!
  10. Hi, I would like to separate simulation into smaller simulations. I need to use simulated constraint network from one simulation in another. (bring constraint network back to sop level) And active attribute as well. Can it be done with dopimport node? Thanks
  11. Hey all, I'm trying to create a network effect(connecting scattered point on a grid together with there neighboring points ) and I'm wondering which method to use. I watched Nick nimble FXPHD video HOU206 Houdini FX TD Fundamentals. Pretty cool, I think I have some hints in one of his tutorial, where he use pointcloud to get the closest point attribute. But in is example he is just getting the second neighbor's attribute and I was wondering how I can loop ( probably using the for loop sop) through iteration of the pointcloud open to add line to multiple neighboring points instead of just one. Maybe I can do this using the findshortestpath sop, but I have no clue how I can achieve that. Any simple example of how I can use this node would be nice . Here what I have so far. I've been able to find the first closest neighbor ptnum. I'm searching the next step... Network_ClosestPoints_v001_dk.hip any help will be appreciate Thanks Doum
  12. -Houdini 12.5.316.22 -Win7 64bits Anyone got problem creating new folder when saving on the network? The button is dark gray and not clickable. But I can create new folders on my C:\. I can create new folders on the network in windows explorer but not inside Houdini. It's also working in others software like softimage... Any ideas ? Thanks Doum
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