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Found 8 results

  1. Hello Guys, I hope all are doing well. I'm prtmsh, new to the cg/vfx industry, currently an intern learning camera tracking and matchmoving. I started with matchmoving to get my foot in the door, but I aspire to be an FX artist. My question is related to what learning path to follow. I have very basic knowledge of modelling in Maya and 3ds Max. I cant afford to attend any VFX/CG school, mostly watch youtube and Digital tutors. Should I first learn to create particle sims like fire,smoke etc in Max/Maya and once i'm good at that look for a junior level job, and slowly move on to Houdini. Will knowledge of Max and its FX plugins help me towards understanding Houdini better? I am aware I can start with Houdini directly, but reading from posts here I suppose i'll have to study Math and python as well. Kindly excuse me if my question is redundant or too noobish, I have very beginner level knowledge of what CG/VFX is. I would appreciate your advice. Thanks & Regards.
  2. 10 Cores shouldn't be this slow?..Should it? (also hair details don't seem to show here? any ideas)
  3. So, i tried something from scratch for the first time, albeit very simple... almost there! That being said i did got stuck up... 1. SOFT SELECTION GROUP: i am trying to apply some animation to a bunch of lines through a pointvop. i want the animation to be limited to all the points but the ones at the ends of the lines, i create a group of those points... it works,- but could be better if i could make the animation blend to the static points at the end. 2. FADING TRAILS: At the end i added a bunch of trails with some lag and or jiggle. i am coloring them with the width attribute through an 'attribute create' node. Is there a way to make each trails less opaque than the previous. (if this can't do the job, any other tips?) 3. NOOB VOP NETWORK CRITIQUE: I am pretty sure my vop network is far from efficient, i would appreciate if anyone has some tips to make it more logical/ efficient. I hope i was able to explain myself. (i have attached a screenshot for reference) d.
  4. hi everyone, how do i randomly colorize each object separately instead of each primitive? Thanks in advance, d
  5. noob vex query

    i am trying to follow this class by ari danesh at around 20:40 mark he uses the noise function in a point wrangle. i can not get it to work... it returns me with errors saying "noise" or the variable "P" is an ambiguous call to function/ undefined variable. i am using houdini 16.0. Anyone knows what i might be doing wrong. thanks in advance, d.
  6. I'm just wondering if someone will point me in the right direction as to what I need to research to hack this together. I've included a test .hip file that contains the bones of what I want to do... but without the desired effect. I want the mower to actually force the broken elements up under the mower and spit them out the other end. Any pointers greatly appreciated. lawnMower.hip
  7. Hi all, first of all, I'd like to say I'm new to this website, and have only been working on Houdini for about four months. I really like the interface, and I'd say I've made some pretty 'okay' stuff for a beginner. But now, I'd kind of like to take a step up and begin putting my work into real videos. I've looked at the composite view tab, but as far as I can tell, it only handles images. Would I have to export it to an external program and then insert my video? Or is Houdini even capable of this? Also, as of right now, my only sources for tutorials are youtube (hardly any) and the Houdini Tutorial Archive over at papicrunch, which is getting more and more limited. I'm not so sure I'm ready to move on to Houdini Papers yet, as I'm mainly a visual/tactile learner, but I did a Voronoi destruction scene based on a paper. I would really enjoy if you could point me towards some more beginner/moderate tutorials that are preferably videos. Thanks!
  8. rendering particles..

    so i have these particles right, i understand they render default all big and sphereical. i read in the help that you need to set up some stuff in POPs; in the solver, right now i have a render node that has blur and size parameters, but nothing shows up on the render. I also know that doing this in the un-cached DOP is not very economical. how in the heck to i set up these parameters (age, size, etc.) to work on a cache sim? should i have set up that kind of stuff pre-cache? sorry for the noobness, always appreciate any help i can get. thanks again.
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