Jump to content

Search the Community

Showing results for tags 'normalize'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 2 results

  1. Hi guys! I need some help with uv unwrapping. Can someone explain to me how to normalize a UV grid to square: Thank you in advance! Best regard! hair.hipnc
  2. Hi im having a problem. Im trying making a Digital Asset. -First a object is proportional normalized to the grid unit of 1. -Later on no matter what effect / scale, it sets everything back to the normal postition. This all go's fine but after normalized at the beginning its off in the Y axis for 0.008 units below the grid. Ofcourse i can move it up but i want to know what im doing wrong and i cant figure it out. (and keep it procedural) here is mij transform code(X,Y,Z): 1/if($SIZEZ > if($SIZEX > $SIZEY, $SIZEX,$SIZEY),$SIZEZ, if($SIZEX > $SIZEY, $SIZEX,$SIZEY)) (and there is my sample file with notes) i would love to hear what the reason is. its in the first transform of the node tree THNX ALOT!!!! Normalize_And_Back.hip
×
×
  • Create New...