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Hey guys, I'm currently looking at FX TD career opportunities in New York. I'm open to working freelance, either on-site or remotely, and long term positions. My experience is nearly 2 years using Houdini. It was taught as the main software in my Master's program - Digital Effects at Bournemouth University, UK. After my graduation, I worked at Framestore NY on TV, commercials and VR. I had a 6 month contract with Framestore, which unfortunately they weren't able to renew due to scheduling and budgeting. References available upon request. In my time using Houdini, I have created a wide array of effects to a high level. These include: fluids, cloth, smoke, hair & fur, RBDs, soft bodies, particles, pyro/volumes. I also have a excellent knowledge of the vfx pipeline due to my professional experience and having worked on my own personal projects during my student days. I have extensive experience in Nuke and PFTrack, as well as 3DS Max, Maya, After Effects, Premiere and Photoshop. Please see my links below for my showreel and other details. I have eligibility to work in both US and UK as I have dual citizenship. Showreel | Linkedin | Vimeo | Portfolio | Resume Cheers, Mark
mrxGotham posted a topic in StudiosMr. X is looking for talented FX Artists to join our award winning team! We invite you to peruse our reels at https://www.mrxfx.com/work/ We have positions in both Toronto and New York studios. Job Description Work closely with VFX Supervisors and Leads to determine best approach to solve effects challenges and develop final look in shot development Work with other TDs, art directors and designers to create photo-real effects and physically accurate simulations Accurately interpret concept art and design from the Art Department Use and understand 3D / 2D applications such as Houdini, Maya, and Nuke Provide input regarding tools and interfaces to improve throughput Producing a final overall look that far exceeds client expectations. Qualifications At least 2 years of feature film production experience working with Houdini and/or Maya Experience with RealFlow, FumeFX, and Naiad a plus Experience lighting and rendering with Mantra, Renderman, and V-Ray a plus Ability to script in Python and Hscript. C++ and HDK and plus Ability to quickly master proprietary effects tools and pipeline tools Ability to design, self-direct, and organize your work Strong communication skills and must be able to work well within a team Exercise a high level of focus and skill in a fast-paced production environment Ability to perform visual and analytical problem-solving Strong demo reel and/or portfolio in realistic effects animation, lighting, arts or engineering. To apply please visit https://www.mrxfx.com/careers/