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  1. Hi, I have question about hard-surface modeling optimization. Let say I have a hard surface model of a car. If the modeler was a too passionate guy who liked to model every little bolts and nuts of the car with quite amount of vertices. I want to select every bolt & nuts ( probably select ones below 5 cm if unit is all correctly imported), and change them into right cylinder or cubes for the big chunks, is 'poly-reduce' node is the only choice I would have? I hope to hear any kinds of experiences that other people approached. Thanks, J
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