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Found 3 results

  1. Hey guys, I worked on the simulations for this spot, it was my first serious houdini project, hope you like it
  2. How do i make a FEM object stay in air like its static but also take a punch and deform like its (Rigid) affected to gravity.
  3. Sup people, Just saw a video by Erik Fergusson (he got awesome houdini organic stuff) and I wonder how can I model something like this in Houdini, I'm always trying to figure out how to do abstract/organic stuff and I really liked this video. So my thinking (my knowledge of houdini is pretty basic): - This was animated throug FEM? looks like. The organic stuff itself: - some cilinders, duplicate, scatter some points, big dots over the cilinder for the big mass, and the small dots throug a copy sop? with stamp for randomness? if so, the scene would be pretty heavy right? - or can this be achieved through mantra materials? what I really like is the randomness on sizes and the colour palette, colour through attribute random maybe? - or maybe particles over the big form? Any input on how to get this type of form will be helpful, I could get a similar model with zbrush or cinema 4d, but since I'm learning Houdini and its becoming my main app (the more I learn the less I want to go back to other apps), I think would be a nice challenge to do this in Houdini, plus the future is procedural Thanks!