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Found 4 results

  1. Soft Body Object Packing

    I was curious on methods for using soft body aggregation and packing. Think spheres that pack together around a geometry.
  2. Hi guys, I have a city FBX with massive amount of objects, all textured. Is there any way to optimize this structure for Houdini? Creating geo level bgeos manually would take forever, and I would need to re-texture everything. On a single object I usually create a bgeo and rat files for textures, but here this process would take days, a less time consuming solution would be great. Thanks for any advice,
  3. Made this, after watching entagams tutorial on object packing. i used vdb to cover the spheres to give a slimy look and feel hope you like
  4. city shapes to rectangles

    Hi I need some help from the guys with the big brains . I have some complex Shapes from osm data inside houdini. So i want create some buildings out of this shapes .But the complexity of this polygons complicate the procedural modeling a lot. So it would be so much easier , if i have just rectangles or kind of rectangular Shape. So have someone an Idea how to achieve this ? It dont have to be total accurate. Read a lot about packing and packing Problem , but have to say that these Papers with 30 Pages of formulas are over my head. Please help
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