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Found 12 results

  1. paint density

    hi guys i use paint node to get particular scatter points for my object but when i fracture it, pieces look so long i guess it is a density problem. i just want irregular pieces but more points in some areas.how can i fix it.please help me... test.hipnc
  2. I would like to have something like CaptureLayerPaint SOP but without having a actual bones or capture. Just set a number of channels and paint on a channels having them all being normalized as I do it, i.e. per point, the sum of all channels is 1.0. I've done something like this before setting an array attribute, but I can't paint it in this way. (contains sound) https://streamable.com/jl6ag https://streamable.com/665k6 So instead of just using those nulls to define those areas of influence for deformation/instancing/etc... I'm looking for to directly paint them. So is there a way to pain such type of maps arbitrarily? Thanks!
  3. Hi, I'm a beginner with houdini and I'm trying to procdurally paint some geometry based on a particle scattered over the top of it. So would like the particles to represent the hit locations of the paint node. I know I'm supposed to use attribute transfer but was just a bit wondering how as attribute transfer feels in two values and the paint value also feels in values. Thanks in advance, -spacebindi (beginner)
  4. Save Cd to Bitmap

    Sup guys, I've painted some stuff on an object and now I need to export this object to another software. I've projected UVs properly on it and now I'd like to export this data as a bitmap. I've found some info on sidefx forum saying this (on quote) but i'm quite new to shops and have no idea on what's going on there. Can anyone help me out with this, pls? My main doubts are: Should I do this in Shops? What is the Cf output? Use mantra -u option? wut? Thank you, /Alvaro
  5. Paint Cracking Method

    Hey all. I tend to read these sorts of forums a lot but never actually contribute anything, so I figured I should change that. Here's a somewhat lengthy write up of an approach to peeling paint off of a wall: http://www.pixelninja.design/paint-flakes-in-houdini/ I haven't been using Houdini long (only a couple of months) so there's probably much better ways of doing this. If so, let me know! Hopefully it's easy enough to follow along with. Blog/tutorial writing isn't something I generally do, so if you've got any feedback I'd love to hear it. Edit: added a hip file as per a request paintFlakes.hipnc
  6. Hey Guys, I wanted to ask you, if you guys know how to promote the paint handles from a paint sop in an HDA. Only found a "solution" where the user dives in the network to use the paint node. Just want to use the paint node to color a geo in order to scatter points there. If you have a solution, I would be very thankful. Cheers, Luke
  7. Paint On Speaker

    After a long delay, I present to you the final product! https://vimeo.com/145827468 Enjoy
  8. Hi all,I just have a little question about painting cloth stiffness. I was doing some test at home and I tried to paint in the attribute for cloth stiffness based on a few example from previous threads : http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=18437 https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=108649&highlight= I tried to replicate the method on my own but came to no success. Is there a new method of painting attributes to cloth in H13 or I am just doing it wrongly. This is my hip file which I did some testing with : paintstiffness_test.hipnc Appreciate all your help guys!! - Darren
  9. Hi everyone, first post here. I'm starting to learn houdini and of course i need a lot of help since the documentation is quite poor...i hope you guys can give me some heads up. My problem is basically the old brickwall destruction problem. My goal is to destroy the wall having clusters of bricks, single bricks and brick shards. and of course i would like the clusters to break into smaller clusters or single brick on every subsequent impact and so on. So far i managed to create a glue network which i delete gradually using a sphere with points from volume node, and painted clusters which are not deletable, so they should behave like subsets of the main glue network (breaking accordingly to their strength). And here the odd behaviour happen...glue network bonds seems to reappear and stop the shards quite randomly. anybody has any idea? any help would be so much appreciated also, some tips on how to paint different vaues of glue strength or how to procedurally set the glue strength based on distance between pieces would be a plus. thanks so much in advance to anyone who replies this post you can find attached a flipbook showing in red the glue network bonds that reappear houdiniFlipbook.mov
  10. Hi, I have set up a pyro dynamic that is driven by a some particles that swirls on a geometry box. I would really appreciate if someone can take a look at it and tell me what I can do to improve this. Its a system that lets the particles grow on a painted surface and the idea for me is to adapt this to other geometry later. Then I need to make the smoke and fire to look as realistic as it could be. I have also noticed that the flames are a bit not sharp / blurry in a way when doing a couple of frames in the render view. Im very new to Houdini so please explain to me a way that a newie can understand, I dont have a coding background, but use a lot of time to try to understand Houdini. Thanks. Stig pyro_test_SO.hipnc
  11. Hi All! Is there a way ,using the "Paint Node", to paint for example on frame 0 the letter A , the letter B on frame 100 and C on frame 200 and some how fade in, fade out from one letter to another? Something like an animated weightmap... I dont want to use an image sequence as texture and then transfer attributes.. Something like this could be really usefull for painting attributes that change over time on let's say an animated character . I have made a chanel for the color attribute I don't but I dont have a clue on how to proceed... Can anyone helpout or just give some rough guidelines? Thanks keyframe paint.hipnc
  12. How to Transfer a Colored Pencil Drawing on vertexes? I can easily trasnfer the color via attribute transfer sop, but I dont know to to make the transfer permenant on vertexes. Thank you all.
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