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Found 3 results

  1. Hi, I'd like to access the 'Hide When' parameter field in 'Edit Parameter Interface' via python. The idea is to access this field and store a string such as "{ showmoreinfo == 1 }". Is there a way to easily do this? I searched and found workarounds which involve calling the hide method i.e. hou.parm('/out/mantra1/vm_lightexport_scope21').hide(1) but this result in an inefficient system requiring hoops to achieve what I want. Any ideas? Thanks Luca
  2. Please forgive the x-post from the sideFX forums, maybe the ODForce scripting gurus can help me out - Im having trouble using python in an HDA that I'm sending over to Maya. I've attached a simple example HDA to set parameters using a callback script (button). Works like a charm in Houdini, but on the Maya side I need to hit my 'Execute' button, reset simulation, reload asset, sync asset until eventually the field updates to the correct value. Sometimes it works, other times it bugs out, and other times still it seems like it works but has a refresh issue. Any thoughts? Maya 2014 Houdini Engine 14.0.430 Callback Script: hou.pwd().hdaModule().setInitFrame() Script: import hou def setInitFrame(): me = hou.pwd() me.setParms({"initFrame": 736}) mrhoneSetparmExample.hda
  3. Hello, Is there a simple way of preserving Parameter Interface channel links when relocating a VOP (e.g. cutting a VOP and paste it inside another VOP [nesting it deeper])? I've promoted a heaps of VOP parameters to a shader interface, but now would like to move that part of the network inside of another VOP block. The links/channel references do not update to the new location. Is there a straightforward way of updating the links that avoids manual rebuilding? thanks, Chris
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