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Found 5 results

  1. Hi Guys, Spent nearly 3 hours looking for the simplest of things. I just want to to find a way to parent a cameras target point to a null so I can rotate the null (lets say placed in the center of the dancer) and have the camera rotate around her with a locked point of view. I tried the look at in the constraints to parent but it won't work with rotation at all - only position. Any help is appreciated! Thanks! Matt
  2. Hi! check out my scene file. I created a procedural way of do some parent/child relationships between pieces(prims) at sop level, and also per prim transformations of course. You'll be able to create your own rules for the transformation point position, transform operations and hierarchies description. Here is the link and a Video in which I tried to explain some of the features that it has, pardon my poor english and have fun! Scene File: https://gum.co/polyops Good Luck!
  3. This is one of those "I know it can be done in Houdini, but I cant figure out how" questions: I have a rollercoaster, with a cart nicely moving and banking along the rails. I'd like a view from the rollercoaster - as if you were an occupant, and I imagine tying a camera to the carts coordinate frame (eg including location and orientation) But the cameras are one level "up" from my cart geometry...they do have an input however... What is an elegant solution for this ? <pre apologies if this is so obvious that its a stupid question - I couldn't find anything on Google on this - but i am eager to learn>
  4. hi, i have a querry , i want to parent my emitter to alembic cached object. it seems i cant find a way to do it . is there anyone .
  5. i have a object level DA which suppose to accept multiple inputs from nulls and build a curve inside the the asset. my problem is the first object will serve as the parent of the DA and it moves the whole container. is there a way to prevent that behavior inside the asset like how the muscle object node handles multiple inputs?. or another node that came to mind was the fetch node option "use parent transform of this node" toggle.
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