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Found 2 results

  1. Hi, I came across the Visualize Noise Scale option in the Voronoi Fracture and realized this would be the perfect approach to texture a project I'm currently working on. What I'm after is a way to use a gradient or uv map so the inside fractures are textured like layers of peel. To illustrate this, see the attached image which is what the Visualize Noise Scale gradient looks like. How would apply a texture and UV map the pieces in a similar way? There is an outer color (blue) and the inner color (red) as part of the Visualize gradient, so there must be a way to map the fracture pieces using similar coordinates via UV or expression. Any help would be greatly appreciated. Thanks!
  2. Hey I've been playing with peeling/ silenthill effect using voronoi fracture + spring SOP. It went well with stll object. But I cant get it to work with deformed object. I've managed to use rest position to maintain voronoi fracture pieces. However, the deformation mass up spring SOP. How can I approach this? Thanks.
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