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Showing results for tags 'point color'.
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I have an animation from a fractured finite elements sim. the resulting geometry has been smoothed with vdb and re-meshed ect. the geometry and point count is different on every frame. I'm trying to figure out a way to color parts of the geometry hopefully with the paint sop. obviously UV's are not an option. Painted or grouped points on one frame will be distributed to to different locations on the animation on another frame. A rest sop doesn't help as the geometry in constantly changing. Is there a way I can paint color on part of the animation and have it stick there. Thanks
Hey guys. I'm pretty new to the houdini world, and I've been experimenting a lot of things. Is there a way to get the RGB values of scattered points using attrib wrangle? Im not too familiar with the VEX syntax, so Im having a hard time figuring it out. I have random colours signed to a scatter node and some geometry copied on to the points using a copy node. I want to limit scatter the geometry based on the colour of the scattered point. Thanks!