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Found 3 results

  1. Hi all, I've started putting an asset together which allows me to create multiple 'threads' from a single line, then effect them as if they are fraying/weaving. I'm quite happy with it, however my approach doesn't lend itself well to anything other than straight lines, and I'd like to apply it to more/multiple complex curves - so that it follows their contours exactly. At the moment it does 'work', however it distorts the original curve quite a lot, which I'd like to avoid. Could anyone suggest a way for me to adapt my current VOP setup to calculate the trigonometry per curve? Or an alternative to using the 'wireU' attrib? Or alternatively, if there is a different approach I should be taking all-together? any pointers in right direction would be much appreciated .hip attached - Thanks in advance! (N.B. This setup is loosely based on a thread I originally found here on odforce some time ago - but I cannot for the life of me find it now, so a hat tip goes to OP if reading.) thread_tool_asset_003.hip
  2. Hi. Guys. I met a problem, There was a bent tube i want rotate it along itself. I make a sketch to help understand. D: The problem was i need do it by maketransform node of pointvop, i initial the pivot, but i can't set the rotate right. So if anyone can give me a hint will be great. Thanks. maketransform.hip
  3. Arc interpolated shapes

    I tried to rebuild the awesome arc interpolated shaped tool that Ahmidou Lyazidi did in Softimage a long time ago. This is very useful to remove the linear motion of face shapes without a complex rig setup. I just need to find a more elegant way to display the vectors, as well as isolating all the shape points from the static ones to group them. Please have a look and let me know how I can improve this. Here is the old video by Ahmidou https://vimeo.com/8637260 Arc_Interpolate_101_wz.hipnc
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