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Showing results for tags 'popsolver'.
Found 3 results
Basically, I'm creating a scatter points in a surface and I plug a POP Network, so I want that the Pop Network import those scatter points as particles, but I don't know how to do that. Can some help me to do it?. So I want to put the scatter points and use it as particles.
Hi! This is me trying to understand the popSolver in houdini. What is the difference between this two inputs and why they are both wired like that by the shelf (Check the attached image) The particles seems to do the same thing if I rewired as I showed in the second network and they don't do anything at all with the 3rd one. Also why is the wire dotted between the popsource and the popstream, They only work together is both inputs (pre and post) are wired like that. Thanks and pardon my English :$
what is meaning of rehome particle? I've read help but still cannot understand. I know we usually set "leftmost" option with flip-solver. but I don't know why. And what is "new particle generator" option actually do? when I tested it, only thing I need is a null node (as replacement of source pop). it hasn't to be set as new particle generator. thank you.