Search the Community
Showing results for tags 'proximity'.
Found 2 results
Hi All! I want to create a line from some randomly numbered points (see pic.) In order to use the Add sop the numbering must be ordered by proximity. Sort by Spatial Proximity does not work good! The numbering that it gives is ok at some areas and messed up in others. I cant use the Match topology sop because there isn't any geo I can use for that. So I guess I have to find an alternative way to do it. Any ideas? Thanks!
I am trying to create a simple shader that maps the distance from an object to the red channel. I have a plane I assign the shader to. I have a torus converted to SDF. In the shader I convert P to world space, then use a "volume sample from file" to sample the rendered pixel from the SDF and feed the result to the red channel of my diffuse color. In order to specify the 'file', I use this code op:`opfullpath("/obj/geometry/OUT_SDF")` When I render i just get a black frame. The geometry is there cause i can see the alpha of the plane, but apparently nothing comes out from that "volume sample from file" node. I wonder if it's possible to fetch sdf data directly into a shader. I attached the hip file to illustrate my issue. p.s. I don't want to use an attribute transfer approach in SOP land cause I want to maintain the 'pixel' level resolution in my shader, and don't want to rely upon the resolution of my plane. Any idea ? proximity_shader_test.hip