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Search the Community: Showing results for tags 'pyro shadow shader'.



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Found 1 result

  1. Hi, when I rendered some smoke images, the smoke looked very flat even though I simulated high quality volume for long time. The problem was that I changed shadow color to closed to black. The default is white. I changed it back to white and rednered again. It looked much better. Why the Shadow color is white? How does it work...? Thanks.