Search the Community
Showing results for tags 'pyro shadow shader'.
Found 1 result
Hi, when I rendered some smoke images, the smoke looked very flat even though I simulated high quality volume for long time. The problem was that I changed shadow color to closed to black. The default is white. I changed it back to white and rednered again. It looked much better. Why the Shadow color is white? How does it work...? Thanks.