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Showing results for tags 'pyro smoke collision dissipation'.



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Found 1 result

  1. Hi guys! I have pyro sim i use deforming object as collision. But when smoke collides with object it begins to dissipate. It looks like deforming object cuts smoke. I turn off accurate collision, turn on extrapolation but nothing changed. Do you have any ideas? Or maybe someone got it before? Thank you anyway