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Showing results for tags 'pz'.
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When exporting image planes, how do I include displacement in Pz? My surface has a displacement towards the camera. Right now, in Pz I'm getting the z depth to the surface itself, no displacement. Can displacement be incorporated in Pz or do I need another export variable for that?
Hi all! Maybe this is a very stupid question... but it seems to be a difficult thing to do so here goes; Is there an easier way to output depth maps for After Effects? I now have to import my renders into Houdini and put them through a comp network to equalize the values to get a usable rgb map. importing directly from Houdini into After Effects results in a black and white map with no detail in between. How do you guys do it? cheers, Jeffrey