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Showing results for tags 'randomize'.
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Hello everybody! I've got one agent for a crowd simulation. He's holding a sword on his R_hand. When using Agentedit node, Im able to adjust transformations of that controller, which is great, but it affects all agents in the same way. =( What would be the approach to randomize the wrist rotation to get some variation over to the crowd sim ? Thanks!
Hello, Trying to learn and understand Houdini's procedural modeling processes. I am trying to build a bookshelf like so Can anybody suggest a good way to randomize the scale of each copy? Ideally, no expressions if possible. Prefer to visually connect nodes in Houdini TEST 06 Book shelf.hiplc
I just installed Houdini 15.5.683 for Ubuntu 16.04 and I gave a quick look to see how different was from windows version. The first issue that I encountered is with attribute-randomize sop, that gives me a strange error (VEX related). I tried the same setup in windows and everything works smooth! maybe is a ubuntu specific bug? there's someway to fix it, because this sop is essential to me. thanks in advance ps. I navigated inside the attribute randomize sop to find the actual line error.
Hello all, I'm rather new to Houdini and this has left me scratching my head. My goal is to have a bunch of spheres moving up and down, as if they were bobbing on water. I've created a field of spheres by scattering some points onto a grid and then linking a sphere into a Copy Sop. I then stamped a variable called "bobbing" with this expression: rand($PT)*sin($F*10)/3. This makes some of my spheres move more than the others. My issue is that I can't manage to stop them from all starting this motion together and the sine curve kicks in for every one at the same time giving me the effect of a sound speaker playing. How do I get them to retain their current up-down animation while offsetting the start time? I've tried a ForEach SOP and also a Timeshift SOP but none of them worked and I'm stumped. I'd be grateful if you could offer any suggestions. I've attached the .hip file. bouncingBalls.hipnc