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  1. Need to do what RBD Keyframe Active does.. (apply transforms of animated geometry, and also allow to key active on or off), but would like to do that per-piece, ideally with i@active variable, or SOP-driven activation signal setup. An example would be a pre-shattered box moving through space with various pieces falling off based on a signal.. (would be awesome if there's an example which works with animation in a bgeo sequence...). thanks a lot, Alex
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