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  1. Hi all! So here is the problem: there is a character with RBD chains on the body. If the character is static, then the chains normally hang on the body, but as soon as the character starts moving - everything goes to hell. I've tried 2 methods: 1) Replace links with simple spheres and link them with hard constraints. 2) Each link is represented as a set of spheres and solve in this form. I tried to inrease samples - did not help. So, what else I can do to simulate this chains? I think that it can be solved with cloth solver, (use some "ribbons" that represents this chains, take centroids of primitves and copy on this points chain links), but I really want to do it with "true" rigid body dynamics. So any suggestions? I attached an archive with 2 scenes and some caches. By the way, sorry for my bad english. bug_search.rar
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