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Found 2 results

  1. Sparks direction

    I have sparks emitting from my object based on the velocity of the object hitting it. The problem is my sparks are traveling too much in the Y direction and need to spread out more (examples, references, .hip and renders attached) Instead of manually animating the sparks in the direction I need, any ideas on how I could keep this procedural workflow while getting the sparks to travel in the direction I need? Thanks sparksContact_v004.mov sparksContact_v004.hipnc
  2. So i have this sim and i would like to dampen or even remove the movement in the Y axis since it makes the concrete look light and weightless. I was trying geometry wrangle and anchor nodes, (not really sure how to use either), i wonder if there is a place where i can simply put a simple VEX line like @v.y = @v.y*0.25 or something similar. Can someone point me in the right direction on where can i do that and where should i plug such node in case there is a way. untitled.mov here is the Dopnet right now
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