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  1. hi, I try to work with the relbbox node in a shader just like in sops but it doesnt give me the desired results. The picture below shows my network in the shader which I thought should give me a gradiant from bottom to the top of the box. But it looks like that I´m missing something. I read that P in shading context is P in camera space. But converting it from cam to obj space also didn´t change anything. I would be thankfull for some help here.
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