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Showing results for tags 'renderfarm'.
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Hi, Can someone help, and explain why after translating a cube up in sops, on the geometry node to postion a box on top of another box. then making it a RBD object. then simply add a deactivate object from the shelf tools, why my pivot and object change position when I jump into dops. Perhaps Im missing something silly here, anyone help please? thanks in advance.
Hello Everyone, I am wondering can some one explain the details of a clustered simulation. I was wondering when I saw the clustering simulation why the individual clusters can't be saved as a scene and have it run on multiple computers since it would work on a renderfarm. So I'm wondering how the actual process works does the simulation have to work simultaneously where each cluster is still somehow referring to each other for calculations.
Hi, I've completed and uploaded to the orbolt store my rop otl submitToDeadline . Who is it for: If you’re a Houdini freelancer or a mid-sized studio and you are looking to use Houdini on the renderfam in the most productive and painless way, and your renderfarm is managed with Thinkbox’s Deadline software then SubmitToDeadline is for you. What is it: SubmitToDeadline is a self contained python houdini digital asset, it is quite powerful and handles all sort of dependencies automatically. It basically has similar features and functionalities of proprietary solutions seen at big vfx studios. Features: -Self contained Houdini Digital Asset -Automatic handle of all sort of dependencies -Solid algorythm to traverse networks and build accurate dependencies -All common rops are supported (currently excluding ‘fetch’) -Dependencies on a per-job basis -Mantra rops are submitted as two jobs (ifd and mantra) -Mantra sub-job dependencies on a per-frame basis Video: https://www.youtube.com/watch?v=iJNoxD1hvI8 Webpage: http://simultools.com/submittodeadline Orbolt page https://www.orbolt.com/asset/Simultools::submitToDeadline