Search the Community
Showing results for tags 'resolution'.
Found 4 results
Hey! I believe my problem is simple, so hopefully someone can help. The attached file is a pyro simulation. It runs fine, right? I want a higher res sim, so I go to the smoke object and set the resolution from .08 to .06, and some how it stops working!! If you go to the visualization, you can see that the fuel is there, but somehow there is no heat or temp or anything. What's going on here? How does changing the resolution stop the sim from working? Thanks flame_test.zip
Kalina posted a topic in ShadersHere is a simplification of my problem: I have two side-by-side volumes, and one of them has voxels that are twice the size of the other's. Or, another way of wording it – I have two volumes that are the same size, with resolutions e.g. 10x10x10 and 20x20x20. When I render the image, there is a seam between the two volumes. This seam is not there if the two volumes were have the same voxel size. How do I remove this seam? Is there something I can do in the shader? seam.hipnc
hi there!! I've melted an object using flip fluid solver and I was wondering if there is a way to apply a "low" sim resolution to the "high" (original) mesh. In another project using vdb fracture I could be able to apply the low sim to the original mesh by connecting the original geometry into the second input of convert vdb node and checking "transfer surface attributes", but I don't know why this method doesn't works for me for my flip fluid simulation. If it helps in this video: https://vimeo.com/85149964 The person who upload it, comments this: "I cheated a bit by wrapping the low res simulation to my high res geometry " Can anyone help me?? Thanks!!!
Hi everyone! I have done a melted simulation that works perfect using flip fluid from object. The problem that I have is that the mesh of the original object change. I want to melt a perfect cube, but the corners are smoothed. Is there a way so I can melt the original mesh in high resolution?? thanks!