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Found 2 results

  1. Hi, reformulating my question from my previous post: If I have a VOP net animating the positions of a plant mesh with a noise, how do i blend back to a rest position at the end of my frame range so that the animation loops? I've tried the blend shapes node with a time shifted version of the noise but i don't get any transformation.
  2. Hi, I am trying to use an animated geometry as emission source for pyro sim.The problem is when I check on the "use noise" option in the fluid source the noise is animatedting based on the animation of geometry, as the point positions are changing,where as I want it to remain static.Is there any way to use the rest position with this or any other option? Thanks
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