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Found 5 results

  1. Hello magicians, I saw a great image by Lee Griggs the other day and I tried to replicate, here is the original effect He did it with Arnold (i think in maya), by projecting a texture into a volume density, here is some explanation https://support.solidangle.com/pages/viewpage.action?pageId=55710284 I didnt know how to project a texture into density, so I projected a texture, the deleted by color and converted that into vdb > fog, but that way I don't get any depth, any ideas? I've read about a rest field that does something like UV on volumes but cant figure out how Here are my attempts: Hip file attached, Cheers! volnoise3.hip
  2. Hey guys recently I saw that rest field inside pyro solver, that I read at Stalingrad Article to create flames in SideFX site, but I dont have any idea how to use that , anyone have a document/explanation for this? Thanks
  3. I have a question about noise texture I use rest POS to give noise material If the size is very small there will be flashing Now I don't know how to solve, Or other way to make this kind of small dot I hope that the master to help me rest noise.hip
  4. I have a question about noise texture I use rest POS to give noise material If the size is very small there will be flashing Now I don't know how to solve, Or other way to make this kind of small dot I hope that the master to help me rest noise.hip
  5. I have a question about noise texture I use rest POS to give noise material If the size is very small there will be flashing Now I don't know how to solve, Or other way to make this kind of small dot I hope that the master to help me rest noise.hip