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Found 5 results

  1. This is Procedural Design in Houdini . Everything is generated, on the fly with PDG and custom process and algorithm from the head primitive. This is not a render by the way, just OpenGL capture Sorry after upload , i realized my animated GIF seem not accepted by the server, image is not updating, and i can find a way to delete my post... ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas
  2. Hey magicians, sharing some procedural concepts, all the first setup comes from a decahedron, you change that shape and get another character completely different, the second one is more focus on get a proper functionality, still messing with the shape language
  3. Hey guys, Wanted to share a setup I made generate procedural robots, here are some renders: Will post some more tomorrow, drops automatic geo from one shape and obj model as silohuette Cheers!
  4. Hey magicians, I uploaded a video with some RD for hard surface stuff, you can check it here: Hip file is in the video description Cheers
  5. Hey guys, wanted to share this project with you, and deeply thank GallenWolf (alvin) for this thread : houdini-arduino-robotic-claw thanks for sharing your work in that thread, that was the key! It made it all possible. So the project is a SCARABEE, a robot "singing" and moving, made by Bots Conspiracy It's all 3d printed and laser cut + servo motors and arduino board. until now it was controlled by pure data, but the animation possibilities were... frustrating. So now, thanks to this forum and Houdini, we might have a way better solution to control that beast. oh and thanks you Luke, for your help with Linux
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